We could still decide to find a roster player by signing free agents or trading for players. However, as of now, we are looking to the draft. All the players below could be upgraded.
RB BJGE
OLB Redd
DE Smith
SS Williams
FS Spann
OG Yates
ILB Ruud
QB Gutierrez
P Hanson
There are more than that. You don't list a WR and we certainly could draft a WR that could make the team. Same with OT. Either of those spots could easily be considered a possibiloity wihtin the first 4 rounds, and a WR or OT taken in the first 4 is very, very likely to make the team.
TBC would also be upgradable. There is no certainty that Wilhite would beat out any rookie we drafted.
Slater is surely upgradable. I haven't even looked at a roster, and found all of these off the top of my head.
We will also have players placed on IR during camp that will open up spots.
In a PERFECT draft we could absolutely draft 11 guys who all make the team.
The issue is who and when we draft them. A 7th round OT isn't likely to make the team, but a 7th round punter, QB, WR (with s/t ability), maybe a safety with s/t ability, or even a RB (why wouldn't we be able to pick a guy better than BJGE if we found him too?) or LB could stick.
If the most unlikely upgradable spots are the earliest picks, and we fill in the weakest spots with late rounders the # that could make the team is much higher.
I think the most important point is that there is absolutely no question that at every slot we pick in there are players who will available who can make the team. We may or may not pick one, but all of the picks have that potential value.
The truth is from May until September you find out whether you drafted an NFL player or not. 95% of what a player becomes happens after you draft him and the intangibles (call it what Tom Brady has and Dave Stachelski doesnt). I think the LIKLIHOOD of 11 draft picks making the team is low, but there absolutely will be players capable of making the team on the board at each pick, its just a matter of what the ones we choose do with the opportunity.