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IMO we will get spanked by any good team if we are subbing out our starters with only a 14 point lead. Even though it puts our starters back in when the lead drops below 14 points, that is no guarantee that the other team won't score another 7-10 points and end up beating us. Basically 14 points is well within comeback range, and I think it's risky to have it set that low. Plus there is the issue of our starters needing 50 plays to get max experience. If they are getting less than that we will slowly be losing ground against our competition.

I understand where you are coming from about not wanting to have to defend your decisions constantly, and I think for the most part you make very good decisions as our owner, but I really think this current sub out method will come back to bite us. Imagine if the Pats were playing [insert good team here] and pulled the starters after gaining a 14 point lead.

100% agree. I do think 14 points it a little early to let up.
 
IMO we will get spanked by any good team if we are subbing out our starters with only a 14 point lead. Even though it puts our starters back in when the lead drops below 14 points, that is no guarantee that the other team won't score another 7-10 points and end up beating us. Basically 14 points is well within comeback range, and I think it's risky to have it set that low. Plus there is the issue of our starters needing 50 plays to get max experience. If they are getting less than that we will slowly be losing ground against our competition.

I understand where you are coming from about not wanting to have to defend your decisions constantly, and I think for the most part you make very good decisions as our owner, but I really think this current sub out method will come back to bite us. Imagine if the Pats were playing [insert good team here] and pulled the starters after gaining a 14 point lead.

I thought subbing based on how tired a guy was made the most sense. Basically in a real game, I don't think you sub out the starters unless you have a 21 point lead in the 4th quarter. If PT for backups is an issue, you can just adjust the slider for subs based on energy.
 
Until the Brisbane game I'm probably not going to touch the subouts stuff unless we end up losing a game we shouldn't. I might up it to 21 but honestly I feel that with a 14 point lead our defense is going to basically seal the deal for us and I really want our backups to get as much PT as we can give them so we can have a better overall team.

On another note I've come across some sort of tactics manifesto on another forum that makes some interesting offensive points that I've implemented for this upcoming game. It's nothing too crazy but again it's the sort of change that helps keep us from being predictable.
 
i have no prob with the subout...

however, we have to keep our starters getting better at a comparable rate with the other teams

this way, we have a problem, i see us in 3 -5 weeks having our starters at least 2 levels below otehr teams, right on time for the playoffs

that is a problem
 
I think the point here is that the subouts need to be managed so that the starters are getting ~50 snaps or so, to max their XP, to keep up with the other teams.

What 'point spread' that is at, I don't know. somewhere between 17 and 21, i'd guess.
 
I think the point here is that the subouts need to be managed so that the starters are getting ~50 snaps or so, to max their XP, to keep up with the other teams.

Agreed. Having starters going for 12 to 18 plays a game is rather extreme. I understand wanting to build a strong bench, but not if it means making your starters weaker to this extent. All that lost experience has to come back to haunt us when we stop playing scrubs and start playing with the big boys.
 
I think the point here is that the subouts need to be managed so that the starters are getting ~50 snaps or so, to max their XP, to keep up with the other teams.

What 'point spread' that is at, I don't know. somewhere between 17 and 21, i'd guess.

Yet another co-sign. I understand the importance of depth, but when key starters are getting 20 snaps a game and the backups are getting >50, we loose competitive advantage.
 
I think the point here is that the subouts need to be managed so that the starters are getting ~50 snaps or so, to max their XP, to keep up with the other teams.

What 'point spread' that is at, I don't know. somewhere between 17 and 21, i'd guess.

Agreed. Most of the starters haven't been maximizing their in-game experience for a couple of weeks now. All of my 3 guys are currently getting less than optimal experience, which means that by the time we hit that 3 game stretch at the end of the season our starts will be lower level than the guys we're playing against. That's a big problem, and, if we don't make a change, will probably lead to us losing at least 2 of those 3 games.
 
Ok, you guys talked me out of it, no more subouts based on score.
 
Ok, you guys talked me out of it, no more subouts based on score.

No, thats not what we're saying! I hope you don't think my message was 'piling on' at all - I completely agree with subbing out based on score. I just want to make sure we don't, as a team, lose any ground to the others, because starters aren't getting 40+ snaps.

I got 38 last game, which is close to the sweet spot for XP.

Rather than 14 points, try a game at 21, and see what happens. Can you adjust this subbing based on points by half? Say, up by 14 in the 1st half, and up by 21 in the second half or something like that?

I LIKE the idea of subbing based on score, it give the backups both playing time AND XP, which they need.
 
No, thats not what we're saying! I hope you don't think my message was 'piling on' at all - I completely agree with subbing out based on score. I just want to make sure we don't, as a team, lose any ground to the others, because starters aren't getting 40+ snaps.

I got 38 last game, which is close to the sweet spot for XP.

Rather than 14 points, try a game at 21, and see what happens. Can you adjust this subbing based on points by half? Say, up by 14 in the 1st half, and up by 21 in the second half or something like that?

I LIKE the idea of subbing based on score, it give the backups both playing time AND XP, which they need.

What is the sweet spot for experience, anyways? I know that it was lowered after last season, so that backups could get more PT without impacting starter XP, but I don't recall what the magic number was. I think it was 50-60 though.
 
I got 70 plays 3 games ago, and got: 240 XP.

I got 40 plays this past game, and got: 240 XP.

So it is probably around 40.
 
I got 70 plays 3 games ago, and got: 240 XP.

I got 40 plays this past game, and got: 240 XP.

So it is probably around 40.

Hahaha, well that solves it then. 40 it is.
 
Another stomping.

Vernon Barkley is ******* ridiculous. Three forced fumbles. THREE. On top of 17 tackles...

I even got a hurry. LOL
 
Completely absurd stat line of the day: Vernon Barkley: 17 tackles, 3 Forced Fumbles. Congrats to Cason, as well, for his first INT.

Also: With level 16 skill points + equipment upgrades, I've raised Tank's stamina up to 53. This should be sufficient, from what I've heard, for him to play NT virtually all the time, and maximize his d-line general ability eo keep the entire d-line fresher and better. I've tentatively removed the NT backup, and also removed Tank from the DT depth chart altogether, to achieve this. If this doesn't sound like a good idea, feel free to change it back, but I just wanted to explain why I did that. This way, Tank will be able to buff Polutele's stamina up and keep both of us in the game for pretty much as long as we're needed, so that the CPU backup only needs to perform spot duty.

Also, don't let the record fool you, our next opponent is tough. Fiji may be only 8-4, but is on a 7 game winning streak and is rapidly rising through the ranks. They just shut out sydney, in fact. Now might even be a good time for Polutele to boost on up.
 
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Barkley has 8 ints and 5 FFs on the season. And 92 tackles.

YOU'RE GOIN TO HAWAII
 
Completely absurd stat line of the day: Vernon Barkley: 17 tackles, 3 Forced Fumbles. Congrats to Cason, as well, for his first INT.

An observation on playing time: the starting tight end this game, Benjamin Walter, got 80 snaps, while the backup, Smug Deed, got only 28. They're both level 13 players.

I think we might have over-corrected.

Edit: correction. Smug was level 13 coming into this game, but he's at 14 now. That's still quite a variance.
 
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An observation on playing time: the starting tight end this game, Benjamin Walter, got 80 snaps, while the backup, Smug Deed, got only 28. They're both level 13 players.

I think we might have over-corrected.

Edit: correction. Smug was level 13 coming into this game, but he's at 14 now. That's still quite a variance.

It's a tough one to correct, because if you sub based on score, you run a major risk of failing to get your starters the necessary PT if they initiate a blowout. If you don't sub out based on score, you run the risk over over-playing your starters. Ideally, GLB will institute a 'sub-based-on-plays' function of some sort, so that once a starter has logged 50 snaps, you transition over to some other kind of subbing mechanism. For now, though, I think we just have to collectively decide on one or the other, rather than making an issue out of it week after week.
 
Yeah 3.5 rushing yards allowed. No, that's not their average either, that's their total!

Good to see the Tank get a sack.
 
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MORSE: Patriots Mock Draft 6 – A Week Before the Draft
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