Ask and you shall receive. Vocabulary guide:
Fanatical Yankee's Deeply Deranged Vocabulary!!
Rubrics and metrics for receivers, per the estimable OTG:
This is how I break things down when I'm evaluating
allWideOuts:
Separation: Getting Open. This encompasses Combat Skills & Fluidity to beat Press, Acceleration out'f the Blocks, Fluidity and
Ricochet in navigating Traffic, Route Running Precision, the capacity to deceive Defenders, and Field Vision for Timing Seems and Open Zones. All other Aspects of a WideOut's Job Description are
dwarfed by this one.
Catch Point Capacity: In Transit or Contested: Hands, WingSpan, Vertical Agility, Combat Skills, and Timing.
Yards After Catch are well and fine, but it seems to me that 90% of the Value of a Flex End and any WideOut is getting open and catching the Ball. Anyone who's read my Work extensively knows that I consider Blocking to be the Heart & Soul of FootBall, but that is a philosophical position, and I recognize that with most Philosophies, where it comes to Wide Receivers and Flex Ends...it's just Gravy. And so is Yards After Catch: Moving The Chains is What Wins.
Chunk Yardage: An highly overrated Aspect of the Game, I believe, so much so that in fact I didn't even include it in 2016. It is not a negligible Aspect of the Game, so I'm bringing it back, but getting open, catching the Ball, and Moving the Chains are far more crucial to a Team's Success, I believe, than making Splash Plays and getting on ESPN HighLights Reels. Power, Fluidity, Ricochet, Speed, Combat Skills, and Processing Speed/Field Vision all play into Chunk Yardage.
Blocking: It was a Mistake to leave this Aspect ~ my very favorite Aspect of FootBall ~ out'f 2016's Flex End Reports, and I'm very happy to correct that Mistake, evermore. Blocking of course comes down to Power, Agility, Frame, Combat Skills, Processing Speed, and Motor, and further breaks down into In Line Blocking and Open Field Blocking.
Broken down into SubCategories, it'd go something like this:
Separation
* Combat Skills
* Fluidity
* Acceleration
* Ricochet
* Routing
* Deception
* Field Vision
Catch Point Capacity
Catch Point Capacity
* Timing
* Combat Skills
* Vertical Agility
* Hands
* WingSpan
Chunk Yardage
* Power
* Fluidity
* Ricochet
* Speed
* Combat Skills
* Field Vision
Blocking
* Power
* Agility
* Frame
* Combat Skills
* Processing Speed
* Motor