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Who is Laurence Maroney?

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I think that running the football is going to be a key against the Colts. While the short passing game may be effective on other teams, Indianapolis is build to stop the underneath game. It's Dungy's design, so it's just another brand of a cover-2 43 base team. They are built for pursuit, not power. Going to the slip screen, pop passes, and hitch game would only play into the strengths of the defense. You gotta get after these guys head on and take advantage of the areas the 2 creates along the hashes in the passing game. Without Sanders, if we can get the line motivated, the backs could be in for a huge game.

I don't know if the Colts are built to stop the short passing game. They are a small, fast, agressive defense. Small, fast, agressive defenses are suseptable to screens and slants because they can overpursue.

The Tampa 2 is designed to allow the short plays, but not allow big plays. The safeties usually play the field deeper on passing plays to keep the play in front of them. In fact, I will argue the Colts Tampa 2 is built for the Pats to go to the short passing game.
 
I think that running the football is going to be a key against the Colts. While the short passing game may be effective on other teams, Indianapolis is build to stop the underneath game. It's Dungy's design, so it's just another brand of a cover-2 43 base team. They are built for pursuit, not power. Going to the slip screen, pop passes, and hitch game would only play into the strengths of the defense. You gotta get after these guys head on and take advantage of the areas the 2 creates along the hashes in the passing game. Without Sanders, if we can get the line motivated, the backs could be in for a huge game.

Jays, do you see us playing 33 defense against them? I'm thinking that plus plenty of dime.
 
So there's no reason the Pats should go pass-happy next week and forget all about Maroney as you initially claimed:

My initial point was that I'd like to see them give the ball to Maroney more consistently. It doesn't matter if you're the best at defending the pass or not, the Pats will throw the ball. That was my other point.
 
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The Tampa 2 is designed to allow the short plays, but not allow big plays. The safeties usually play the field deeper on passing plays to keep the play in front of them. In fact, I will argue the Colts Tampa 2 is built for the Pats to go to the short passing game.

Tampa 2 is more of a cover 3, or a cover 2 shell. The safety can roll up to anticipate the short game.

In a Dungy tampa 2, they like safeties to be hard hitters and not necessarily good tacklers.. this to nullify the short passing game and stop the wheels.

Look for the TE's to have a big day. Tampa 2 traditionally has a hard time with the TE because they line up against the seam.
 
FYI, last year. Faulk was second on the team with 5 catches against the Colts and Welker had 7 catches with Cassel throwing to them. In 2006, Troy Brown had 5 catches with only one longer than 10 yards. Faulk had five catches. In 2005, the Pats were eating apart the Colts with the short passing game early, but went away from it.
 
My initial point was that I'd like to see them give the ball to Maroney more consistently. It doesn't matter if you're the best at defending the pass or not, the Pats will throw the ball. That was my other point.

Ok, well you led by saying "Don't be surprised..." so I guess that threw me off.
 
I don't know if the Colts are built to stop the short passing game. They are a small, fast, agressive defense. Small, fast, agressive defenses are suseptable to screens and slants because they can overpursue.

The Tampa 2 is designed to allow the short plays, but not allow big plays. The safeties usually play the field deeper on passing plays to keep the play in front of them. In fact, I will argue the Colts Tampa 2 is built for the Pats to go to the short passing game.

I have to go with the previous poster. The Colts are built to stop the short pass. Their corners are drafted for their short area quickness rather than their top speed. That kind of skill is essential for stopping the short pass. With Sanders out, they may play a little soft against our receivers.

What I'm really interested in is our rushing attack against their rushing defense. Many of the teams Indianapolis played fell behind and weren't able to stick with the run game. Next Sunday should be a good test. Lawrence Maroney, we'll need you.
 
Tampa 2 is more of a cover 3, or a cover 2 shell. The safety can roll up to anticipate the short game.

In a Dungy tampa 2, they like safeties to be hard hitters and not necessarily good tacklers.. this to nullify the short passing game and stop the wheels.

Look for the TE's to have a big day. Tampa 2 traditionally has a hard time with the TE because they line up against the seam.

A slot WR or RB screen can have the same effect though. For similiar reasons. A RB screen is very effective because of the agressiveness of the Tampa 2. The d-line and LBs are always agressively attacking the line (unless they drop into coverage). That usually leaves holes in the middle of the field for Faulk to do damage in screen. Faulk usually has pretty good receiving games vs. the Colts.
 
Tampa 2 is more of a cover 3, or a cover 2 shell. The safety can roll up to anticipate the short game.

In a Dungy tampa 2, they like safeties to be hard hitters and not necessarily good tacklers.. this to nullify the short passing game and stop the wheels.

Look for the TE's to have a big day. Tampa 2 traditionally has a hard time with the TE because they line up against the seam.

The Tampa 2 is actually designed to stop the TE up the seam. That's why the Mike drops so deep. If the personnel is competent, the defense is very strong deep inside-out and encourages runs and short throws that speedy defenders then converge on.
 
I don't know if the Colts are built to stop the short passing game. They are a small, fast, agressive defense. Small, fast, agressive defenses are suseptable to screens and slants because they can overpursue.

The Tampa 2 is designed to allow the short plays, but not allow big plays. The safeties usually play the field deeper on passing plays to keep the play in front of them. In fact, I will argue the Colts Tampa 2 is built for the Pats to go to the short passing game.

I enjoy your posts, and think that you are quite knowledgable, however I respectfully disagree here on a few points.

1) I think that we need to define the Colts D a little better. Yes, they are undersized and quite fast. What they are not, is agressive. Rex Ryan D's are agressive. Jim Johnson's defenses were agressive. Wade Phillips defenses were agressive. While the Colts are a single gap defense, they are not agressive. In fact, with the exception of the pinching slant play they ran during their championship run, they are very much so a reactionary defense. They're just exceptionally fast so they look agressive.

2) If you're good at the screen game (and NE is the best team in football at running screens) you can pretty much screen anyone. However, the NE bread and butter perimeter screens are blown up by pursuit. Specifically, lateral pursuit. No matter what defense you run, the screen is going to put hats on the intitial players. The arriving pursuit is what dictates how far the play is going to go (assuming a backer, safety or corner doesn't make an exceptional play). With the team speed they have, the screen game will be swarmed quickly.

3) The concept of the cover-2 is to remove the deeper stuff as well as the mid to deep crossing routes/seam stuff. However, if you are going to conceptually remove the deeper stuff, you need to build a unit under it that is world class in pursuit. Defenses aren't designed to have simple weaknesses in them, and just because it is avertised to be a big play stopper, does not mean that it is incomplete. It's a get off the field defense, and accordingly is not designed to allow an offense to pass for 4-6 yards everytime they drop back.

4) The defense is a pass defense. This is understood both by the primary coverage designations, and by the players needed to execute the scheme. The problem with the cover 2 stuff is that you need very specific players to execute the defense. Players who simply are too small to effectively defend against the run. Specifically, the linear, directional run game. These guys are highly disciplined, and their speed enables them to recover quite well from the occasional overpursuit. You have to line up and attack the Colts head on, force them through run game attrition to bring the safeties down, then exploit the over route and hope for a clean release. Against these defenses, you need to force them to adjust outside of their normal comfort level, anticipate the call, and catch them for the quick strike when the opportunity presents itself.
 
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The Tampa 2 is actually designed to stop the TE up the seam. That's why the Mike drops so deep. If the personnel is competent, the defense is very strong deep inside-out and encourages runs and short throws that speedy defenders then converge on.

Then my question is, why do they have so much trouble when we run Faulk out of the shotgun up the middle? I remember when Brady used to simply hand to Faulk besides him and he'd go up the middle for devastating gains.
 
Then my question is, why do they have so much trouble when we run Faulk out of the shotgun up the middle? I remember when Brady used to simply hand to Faulk besides him and he'd go up the middle for devastating gains.

Precisely because in the Tampa 2 the Mike drops deep on pass reads. That vacates the middle of the field and lets the Will, the guy who makes most of the tackles, get reached by an interior lineman on the draw, usually the center.

Beating the Tampa 2 is all about triggering a deep drop from the Mike, then running plays into the vacated space. You run guys into the deep middle, then run draws, middle screens, and drags through the short middle.
 
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It's all about the wad ... and/or lack of a wad ... that's it in a nutshell
 
4) The defense is a pass defense. This is understood both by the primary coverage designations, and by the players needed to execute the scheme. The problem with the cover 2 stuff is that you need very specific players to execute the defense. Players who simply are too small to effectively defend against the run. Specifically, the linear, directional run game.

Don't they like to try to cheat this with Bob Sanders who is not only hard-hitting but is adept at knocking runners out with his diving blocks?
 
Does anyone here notice that when a title of a thread has 'Maroney' in it,it usually results in at least 100 posts and 10 pages or more?
 
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Jays, do you see us playing 33 defense against them? I'm thinking that plus plenty of dime.

Yes I. Some variation thereof to negative the TE. Meriweather or McGowan is going to be playing Harrison this week.
 
I have to go with the previous poster. The Colts are built to stop the short pass. Their corners are drafted for their short area quickness rather than their top speed. That kind of skill is essential for stopping the short pass. With Sanders out, they may play a little soft against our receivers.

What I'm really interested in is our rushing attack against their rushing defense. Many of the teams Indianapolis played fell behind and weren't able to stick with the run game. Next Sunday should be a good test. Lawrence Maroney, we'll need you.

So a defense that is designed to force teams to have long drives to score against them are strong vs. the short passes? Again, if you look at Kevin Faulk's game logs, his game year after year against Indy produces more catches than most of his games during the season.

The Tampa 2 is a bend-don't-break defense. In fact, the Pats used a lot of cover 2 earlier in the Super Bowl runs when they were a bend don't break defense.

Also, I disagree with your assessment about their CBs speed. Marlin Jackson had a 4.49 40 at the combines. Tim Jennings had the same 40 yard combine time as Chad Jackson which is tied for the 14th fastest 40 time in combine history at 4.32. Kelvin Hayden had a 4.45 40 which is faster than Darius Butler who had the best 40 for CBs this year. The Colts draft fast CBs who can be fast for long distances.
 
Don't they like to try to cheat this with Bob Sanders who is not only hard-hitting but is adept at knocking runners out with his diving blocks?

They sure do. Sanders is a rare player, though. He's got the speed, agility and ups to help in the passing game. He's also got pop, and reads run plays really well. In fact, I think that's what makes him exceptional in the run game. His acceleration is so good that he can draw a bead on the back and attack a brief angle before the play matures. Doesn't hurt that he is full capable of blowing up guards when he gets a good head of steam going. Tough guy, like him a lot.
 
Something is going on.

Was he on methamphetamine today?

As I noted in the game thread, it's amazing what happens when a running back has an offensive line that's actually opening up holes for him.
 
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