tobias funke
Rotational Player and Threatening Starter's Job
- Joined
- Jan 7, 2008
- Messages
- 1,328
- Reaction score
- 43
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CLICK HERE to Register for a free account and login for a smoother ad-free experience. It's easy, and only takes a few moments.Hahaha, thanks, he's one of my guys. Kazenzakis, Maximoff, and Tank = me. Kazenzakis is definitely my stat guy, though.
Don't sweat it, there are plenty of snaps to go around. The best players should start, and I really don't see how you can debate that.
Besides, that was a hell of a win, which is what we should be concentrating on. We just thrashed a good team. Barkley came through with his weekly two INTs, Maximoff shut down his side of the field again, for the most part, Brady threw for two TDs, Paulin and Maroney each rushed for one, Kazenzakis filled up his stat line with 3 tackles, 2 hurries, a sack, one pass defensed, a fumble forced, and a fumble recovered. AD contributed a sack of his own, Cason and Barkley both forced fumbles... what's to be upset about?
Also, Kazenzakis and Tank both leveled up to 14 during the game, so those tables might be about to get a bit more skewed.
I have a question for you guys. I just started playing in season 2, I have a QB on another team. It seems every game my WRs drop a LARGE amount of balls. Now I understand we're low level (around level 7 now), but the teams we play never have as many drops.
I have 34 in throwing and a 3 in tight spiral. Our top WR as a high Catching and 5 in sticky hands. He leads the team in drops almost every game. Last night we hand 10 dropped passes for the 3rd game! This guy had 4! Yet our other WRs who don't have as high catching and NOTHING in sticky hands have very few or no drops.
Are you guys seeing any issue with this? I plan to post on the Bugs boards tonight about it.
:bricks:
What is their catching stat? At low levels you shouldn't pump that many points into skill trees, you need to put them into the fundamental skills like catching, speed, agility.
maybe his slowness or little agility make him drop balls? either way i would focus on the fundamental stats
What level do starters normally set their play intensity to, and how does the respective level affect energy? Obviously hard will drain more stamina, but is it significantly more? Is the difference between normal and hard intensity significant, or is it not worth the extra drain?
I currently have mine set to "high", and last game I lost 8 energy points playing 78 snaps. My stamina is 45 though. Hope that helps.
I have my play set to high intensity and have been averaging around 70 snaps per game. I have 35 stamina now at level 14 and I think I usually finish the game with around 75-80 energy.Mine is currently only 34 - I guess I'll have to get that number up!
Can anybody with stamina around that area give me a sense of how the intensity level affects them? When I get around 30 snaps, there's no problem, I'm a little concerned about getting 50-60, though.
I have my play set to high intensity and have been averaging around 70 snaps per game. I have 35 stamina now at level 14 and I think I usually finish the game with around 75-80 energy.
From what I've heard, "High" is a 10% boost to all your skills. So technically it should boost STA by 10% as well, giving you a few points of leeway as far as energy is concerned.
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