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One thing that's important to note when looking ahead to future matchups is that some of the top teams haven't boosted all of their guys yet. By the time we play Brisbane, they will significantly outlevel us for that reason, unless pretty much everyone on our team boosts, which isn't expected. So we'll probably be playing at a significant level disadvantage, but we may be able to make it up in tactics.

Their special teams worries me a lot too, especially since ours gives up a lot of yards pretty frequently. If you go back to the 19-10 Seahawks game, you'll see that, while their offense was consistently shut down, they were getting great field position on special teams. If we employ the same strategy on Brisbane, they'll kill us on field position no matter how well the defense holds up.
 
One thing that's important to note when looking ahead to future matchups is that some of the top teams haven't boosted all of their guys yet. By the time we play Brisbane, they will significantly outlevel us for that reason, unless pretty much everyone on our team boosts, which isn't expected. So we'll probably be playing at a significant level disadvantage, but we may be able to make it up in tactics.

Their special teams worries me a lot too, especially since ours gives up a lot of yards pretty frequently. If you go back to the 19-10 Seahawks game, you'll see that, while their offense was consistently shut down, they were getting great field position on special teams. If we employ the same strategy on Brisbane, they'll kill us on field position no matter how well the defense holds up.

How can you tell whether they've flexed up or not? Or is this just a tactic they're likely to employ?
 
It's been said on the forum a few times.
 
It's been said on the forum a few times.

So the thinking is, if you're good enough to win throughout the season, don't boost. Then, boost en masse when there's a chance of losing.

How did they start their players so far ahead? They're on par with our top guys right now - how did they get that good without boosting season 2? Is it just a matter of playing since day 1? And if so, how the heck do we catch them?
 
One thing that's important to note when looking ahead to future matchups is that some of the top teams haven't boosted all of their guys yet. By the time we play Brisbane, they will significantly outlevel us for that reason, unless pretty much everyone on our team boosts, which isn't expected. So we'll probably be playing at a significant level disadvantage, but we may be able to make it up in tactics.

Their special teams worries me a lot too, especially since ours gives up a lot of yards pretty frequently. If you go back to the 19-10 Seahawks game, you'll see that, while their offense was consistently shut down, they were getting great field position on special teams. If we employ the same strategy on Brisbane, they'll kill us on field position no matter how well the defense holds up.

Yup you might have to tweak the special teams unit a little to get better coverage. Giving up an easy ST TD could be pretty bad in a game that I anticipate should be a close/tough matchup. Glad I'm not in your shoes. SS just catches the ball and makes TDs.
 
OK I broke down and got enough flex points to boost 3 levels this season and next. I feel bad about spending money on it even though it was only $10, but realistically if our team doesn't have enough guys boosting and everyone else does, we're going to fall further and further behind each year. This at least keeps Pio at a competitive level for a few seasons.

My question is should I wait and boost right before the playoffs, since we don't need Pio boosted to make the playoffs with a high seed, and that way I can get the extra XP that comes with playing at a lower level for the rest of the regular season?
 
So the thinking is, if you're good enough to win throughout the season, don't boost. Then, boost en masse when there's a chance of losing.

How did they start their players so far ahead? They're on par with our top guys right now - how did they get that good without boosting season 2? Is it just a matter of playing since day 1? And if so, how the heck do we catch them?

Basically, the higher level you are the less experience you get. So, ideally, a player who boosts at the end of every season will be the highest level.

For example:

When I created Tank and Pietro in season 1, I boosted them up to 4 immediately. I created Kazenzakis a while later. I didn't boost Kazenzakis until about 2/3 through the season, when he joined the Pride.

Though Kazenzakis started out behind, he was gaining more experience than Pietro and Tank, because he was lower level, to the point that, by the time I did boost him, he actually ended up with more experience than Tank.

The problem, for us, is that a bunch of us boost at the beginning of the season, essentially because we have to. I know that Tobias and all of my guys boosted before we even played our first game of season 2, which is fine because it was necessary to start the winning streak. It also means that we've been receiving less experience throughout the season, though, so that someone who started the season with the same experience as us and didn't boost until now would likely be about a full level higher.

As for boosting, if you're not inclined to drop the cash to do it, then it's not a problem. We play to have a good time, and, for me, part of that is doing everything I can to win, even if it means dropping cash to keep 3 guys flexed up all the time. Others are more casual about it, and that's fine too.
 
OK I broke down and got enough flex points to boost 3 levels this season and next. I feel bad about spending money on it even though it was only $10, but realistically if our team doesn't have enough guys boosting and everyone else does, we're going to fall further and further behind each year. This at least keeps Pio at a competitive level for a few seasons.

My question is should I wait and boost right before the playoffs, since we don't need Pio boosted to make the playoffs with a high seed, and that way I can get the extra XP that comes with playing at a lower level for the rest of the regular season?

I'd say wait until the third to last game of the season. We end the season with a nasty 3 game stretch (Brisbane and Tongan are probably better than we are, and Canberra's about equally as good), and could lock up home field if we win out on that stretch. We want home field, naturally, for the extra revenue and for any home field advantage that there may be. Prior to that, though, I wouln't worry about boosting. Just stay where you are to maximize exp.

Also, to bolster our Kickoff and punt coverage teams, I placed Kazenzakis and Pietro on both. each has the STA to handle it, and they both have the speed, vision, agility, and tackling to do it well. If it's a matter of getting playing time for the backups, though, then of course taking them back out is fine. What do you guys think?
 
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Basically, the higher level you are the less experience you get. So, ideally, a player who boosts at the end of every season will be the highest level.

For example:

When I created Tank and Pietro in season 1, I boosted them up to 4 immediately. I created Kazenzakis a while later. I didn't boost Kazenzakis until about 2/3 through the season, when he joined the Pride.

Though Kazenzakis started out behind, he was gaining more experience than Pietro and Tank, because he was lower level, to the point that, by the time I did boost him, he actually ended up with more experience than Tank.

The problem, for us, is that a bunch of us boost at the beginning of the season, essentially because we have to. I know that Tobias and all of my guys boosted before we even played our first game of season 2, which is fine because it was necessary to start the winning streak. It also means that we've been receiving less experience throughout the season, though, so that someone who started the season with the same experience as us and didn't boost until now would likely be about a full level higher.

As for boosting, if you're not inclined to drop the cash to do it, then it's not a problem. We play to have a good time, and, for me, part of that is doing everything I can to win, even if it means dropping cash to keep 3 guys flexed up all the time. Others are more casual about it, and that's fine too.

I see about the not boosting until late in the season to gain more experience. Thanks.

Is there going to be any way to catch players/teams that far ahead? don't have a problem paying for flex points - I already have. I do have a problem being behind!
 
I see about the not boosting until late in the season to gain more experience. Thanks.

Is there going to be any way to catch players/teams that far ahead? don't have a problem paying for flex points - I already have. I do have a problem being behind!

By virtue of being lower level, you will slowly catch up (maybe 1-1.5 levels per season), provided that you're getting as much in-game experience as they are. As far as I know, that's really the only way.
 
I'd say wait until the third to last game of the season. We end the season with a nasty 3 game stretch (Brisbane and Tongan are probably better than we are, and Canberra's about equally as good), and could lock up home field if we win out on that stretch. We want home field, naturally, for the extra revenue and for any home field advantage that there may be. Prior to that, though, I wouln't worry about boosting. Just stay where you are to maximize exp.

Sounds reasonable to me, I'll do it then.
 
I have 2 questions about tactics.

1) We're pretty balanced offensively, so I'm playing no blocking focus. Does this jive with how we want our tight ends to block? Does our O-line have a particular focus?

2) For running style for receivers/tight ends - I have a pretty strong tight end, so if I choose to run with power over agility, is there a significant chance of increasing fumbles by doing this? How do our backs focus on their running tactics (backs are probably a better analogy to tight ends than wideouts since wideouts are probably pure agility). Any insight here?
 
Also, to bolster our Kickoff and punt coverage teams, I placed Kazenzakis and Pietro on both. each has the STA to handle it, and they both have the speed, vision, agility, and tackling to do it well. If it's a matter of getting playing time for the backups, though, then of course taking them back out is fine. What do you guys think?

Let's see how much they improve our kickoff coverage. Evaluate again after a 1 game trial.

2) For running style for receivers/tight ends - I have a pretty strong tight end, so if I choose to run with power over agility, is there a significant chance of increasing fumbles by doing this? How do our backs focus on their running tactics (backs are probably a better analogy to tight ends than wideouts since wideouts are probably pure agility). Any insight here?

It all depends on how your player is built. If you have a higher agi/speed stat then choose avoid tackles/elusive. If you have higher strength/vision stat choose power running so you can break more tackles.

Our next opponents 4-5 Aussie Cardinals. Their receivers don't produce much, less than 25 ypg each. Their QB is efficient but not prolific. Less than 100 yards per game but a 5 td to 1 int ratio. Basically they use a 2-3 headed running game for the majority of their offense. It should be pretty easy to ignore their mediocore receivers by putting our superior corners on them in man coverage, then we can run blitz the hell out of them to shut down their short yardage/running game.
 
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Numbers-wise they match up with us better than their record indicates. Hopefully we can shut them down.

Feel free to use Tobias on ST coverage if you think it's necessary.
 
It all depends on how your player is built. If you have a higher agi/speed stat then choose avoid tackles/elusive. If you have higher strength/vision stat choose power running so you can break more tackles.

Any insight as to whether running with power leads to fumbles as a result of the ball being stripped?
 
I was going to create another player, what could we use or should I just try to join another team?
 
I was considering a WR, any other thoughts?
 
Couple of things to note on the depth chart front:

I've set up our stamina management so that if we are leading by 14 at any given time then backups will get favored treatment. I think this is a really positive way to balance out things because if we're winning by 14 then the starters have definitely done their fair share of playing and we've had some scores and what not. Nobody complained about it last game so I'm going to leave it like that for the time being.

100% blitz is in place for at least one more game. It'd be cool if our DBs were set to wrap-up tackle. Actually everything I've read is that most of the defenders want to be set to wrap-up since a lot more tackles get blown when set to cause fumbles. But it'd be really cool if our DBs were wrapping up in case our blitz-heavy defense gets taken advantage of.

Gost - As far as players we could definitely use a #2 RB since our current backup RB was way too low on energy last time I checked. WR will probably get less play time than a RB.
 
Just moved from Balanced to Wrap-Up.
 
Couple of things to note on the depth chart front:

I've set up our stamina management so that if we are leading by 14 at any given time then backups will get favored treatment. I think this is a really positive way to balance out things because if we're winning by 14 then the starters have definitely done their fair share of playing and we've had some scores and what not. Nobody complained about it last game so I'm going to leave it like that for the time being.

100% blitz is in place for at least one more game. It'd be cool if our DBs were set to wrap-up tackle. Actually everything I've read is that most of the defenders want to be set to wrap-up since a lot more tackles get blown when set to cause fumbles. But it'd be really cool if our DBs were wrapping up in case our blitz-heavy defense gets taken advantage of.

Gost - As far as players we could definitely use a #2 RB since our current backup RB was way too low on energy last time I checked. WR will probably get less play time than a RB.

MUAHAHAHAHA - Unleash the hounds!

Salivating at the thought of more blitzing

I've kept Cav (ROLB) on 'wrap up' for a while now. tried 'hard hitting' for one game, it didn't work out so well
 
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