TripleOption
Rotational Player and Threatening Starter's Job
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My apologies for using confusing terminology (again ). A "chute" route meets an iin-cut route (in this case a slant, some other routes would be post, curl, dig) right at the cut point and proceeds up the sidelines, almost like a fade. It is different from a chair route because there are no hard cuts. Oftentimes it is run by a skill player motioning into twins formation, to give that player a speed advantage getting wide and deep.
The corner plays it exactly like he does TripleOption's arrow route, except for the chute eventually passes out of the flats, and the corner hands it off to the safety.
EDIT: I realize now that the common term for this route is likely "wheel." It's a wheel being run out the slot, however, so there's not as much parallel motion and the receiver gets up the field faster.
OK, we would call that a Wheel. We run it more like you described, as the "Out and Up" version is much too slow. Option teams call that combo (Skinny Post/Wheel) the "Switch Route" because it simulates the Switch blocking they use on the perimeter (#1 cracks the Force, #2 arcs to cut the CB)
I have seen the Arrow called the "Shoot" as well.
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