Metaphors
In the Starting Line-Up
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I agree that the potential is there for great things on defense and the schedule looks to be positive in this respect as well (add SEA, SF, STL, ARZ, DEN, KC and OAK and take away DAL, NYG, PHI, WAS, CIN, CLE, BAL).
My fear for this defense actually played out last night in the TEN/UCLA game. After dominating the Bruins for most of the game (first 11 UCLA drives = 6 punts, 4 interceptions and a 41 yd FG), the Vols didn't adjust to the UCLA quarterback Craft throwing almost all passes between the numbers. Dumpoffs, slants and skinny posts.
Craft went 13-29 with 4 ints in three quarters yet goes 12-14 in the 4th with TD drives of 80 and 70 yards. Not a single throw went more than 20 yards downfield and I can only recall one throw outside the hash marks. Dude was restricted to operating almost exclusively in a 20x20 square yard box and was still able to be successful against a top SEC team.
The best way to make a mediocre-to-bad QB look good is to have him throw in the middle of the field with no defenders in his line of vision between him and the receiver. Feeley, Boller and Goober Jr. (twice) pulled off the same trick against the Pats last year. Make them throw outside or down the field and they become wildly inaccurate and turnovers result (duck passes caught on helmets not included).
I am excited about Mayo, Crable, Wheatley, a healthy Seymour, an attacking AD and an improved Meriweather on the Pats defense this year...but if I see Croyle or Pennington or O'Sullivan or Edwards or Russell or Warner or Leinart stepping up and consistently completing 7 yard slant routes on 3rd and 6, I'm going to explode.
All the athleticism in the world doesn't help you if you are defending routes that the opposing QBs can't hit. And running really fast outside the tackles is good for your buns and thighs, but doesn't do much to disrupt a QB throwing a dumpoff pass to a wide open back or TE.
Make the opposing QBs (especially some of the duds on the schedule this year) earn their money. The offense will get back the occasional long TD that may result. The offense can't rewind the clock after a soul-sucking 10 minute or 15+ play drive.
My fear for this defense actually played out last night in the TEN/UCLA game. After dominating the Bruins for most of the game (first 11 UCLA drives = 6 punts, 4 interceptions and a 41 yd FG), the Vols didn't adjust to the UCLA quarterback Craft throwing almost all passes between the numbers. Dumpoffs, slants and skinny posts.
Craft went 13-29 with 4 ints in three quarters yet goes 12-14 in the 4th with TD drives of 80 and 70 yards. Not a single throw went more than 20 yards downfield and I can only recall one throw outside the hash marks. Dude was restricted to operating almost exclusively in a 20x20 square yard box and was still able to be successful against a top SEC team.
The best way to make a mediocre-to-bad QB look good is to have him throw in the middle of the field with no defenders in his line of vision between him and the receiver. Feeley, Boller and Goober Jr. (twice) pulled off the same trick against the Pats last year. Make them throw outside or down the field and they become wildly inaccurate and turnovers result (duck passes caught on helmets not included).
I am excited about Mayo, Crable, Wheatley, a healthy Seymour, an attacking AD and an improved Meriweather on the Pats defense this year...but if I see Croyle or Pennington or O'Sullivan or Edwards or Russell or Warner or Leinart stepping up and consistently completing 7 yard slant routes on 3rd and 6, I'm going to explode.
All the athleticism in the world doesn't help you if you are defending routes that the opposing QBs can't hit. And running really fast outside the tackles is good for your buns and thighs, but doesn't do much to disrupt a QB throwing a dumpoff pass to a wide open back or TE.
Make the opposing QBs (especially some of the duds on the schedule this year) earn their money. The offense will get back the occasional long TD that may result. The offense can't rewind the clock after a soul-sucking 10 minute or 15+ play drive.