This pet peeve was seeded earlier in the season but was again played out yesterday in the SD/INDY game.
My contention is simple: you never spike unless you will run out of clock before you run out of downs.
In the final SD drive to tie the game, Rivers spiked with about a minute left on 1st down. After coming up 1 yard short on 3rd down, they kicked the FG. I saw a similar BS series in some crap bowl game just last weekend. Don't you think they would have liked another play to gain a lousy yard resulting in a 1st and goal and not put your fate in a con toss?
The point here is that it took Rivers 15 or 20 seconds to get the formation set on the previous play (which resulted in a first down). After all that time getting the lineman set up, he killed the clock. My thought is, if it takes you that long to get up there and set, run a pass play - its essentially a free play that you are otherwise forfeiting and it only takes 5 seconds - you have already burned 4 times that to get to the LOS.
Am I missing something here?
My contention is simple: you never spike unless you will run out of clock before you run out of downs.
In the final SD drive to tie the game, Rivers spiked with about a minute left on 1st down. After coming up 1 yard short on 3rd down, they kicked the FG. I saw a similar BS series in some crap bowl game just last weekend. Don't you think they would have liked another play to gain a lousy yard resulting in a 1st and goal and not put your fate in a con toss?
The point here is that it took Rivers 15 or 20 seconds to get the formation set on the previous play (which resulted in a first down). After all that time getting the lineman set up, he killed the clock. My thought is, if it takes you that long to get up there and set, run a pass play - its essentially a free play that you are otherwise forfeiting and it only takes 5 seconds - you have already burned 4 times that to get to the LOS.
Am I missing something here?