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Old 12-04-2006, 11:29 PM   #1
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Default So, what were the Panthers doing there?

Arguably the biggest game of the year. If you win, you have an enormous leg up on the playoffs. A virtual lock.

You're down in position where there should only be two possible options -- either a win, or overtime. And you lose the game. You simply cannot throw an interception there. You can't run any play where an interception is a possibility. What a bunch of morons.

Even more incredible is what they were doing with the clock. Two time outs and two minutes left inside the 20, and they are just letting the clock run out of on them. For some unknowable reason, they let more than a minute run off the clock. Why would you ever do that? I can understand wanting to get it down to a minute once you're inside the ten to avoid leaving too much time if you need to kick a field goal. But they were not even close to that. They had first and goal on the seven, and they just let the clock evaporate down to about 25 seconds.

They put themselves in position where they could not have run 3 running plays. Why take that option away from yourself?

More than that, imagine this scenario. You have first and goal from the seven, with two time outs and 25 seconds on the clock, just as Carolina did. Fox lets the clock tick all the way down, because he assumes that they only have three cracks at the win and then will have to kick the field goal. WRONG. Imagine that they run on first down and get to the 4 yard line. They run another play and get to 2 yard line. Now they have 3d and goal with 10 seconds left. What do you call? They have a time out, so they can run anything. Let's say they call a run (or a pass, it doesn't matter), and they don't get the touchdown. But, suppose that Philly commits a penalty -- let's say hands to the face. It's an automatic first down on the half yard line, but now there's only 4 seconds left, and you have to go for the tie. Even worse, if you're philly there, and they run a pass play, just go ahead and commit pass interference all over the field to make sure they don't win. You're still in no worse position. They never ADD time to the clock. The worst you can do is have an untimed down from the one yard line with a 3 point lead.

If you're in position where a field goal can win the game, you run the clock down and then win. If you're in position where a FG only ties, but a TD puts you up 4, you never run the clock that far down, expecially if you have time outs and your opponent has fewer than 3.

Coaches ask alot of players, but when they don't hold up their end of the bargain, it's a real shame.
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Old 12-04-2006, 11:35 PM   #2
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Default Re: So, what were the Panthers doing there?

Delhomme=Jake the Snake
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Old 12-04-2006, 11:37 PM   #3
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Default Re: So, what were the Panthers doing there?

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Delhomme=Jake the Snake
I'm not entirely sure what that means. Doesn't Jake have like the most 4th quarter comebacks of any active QB? When you figure he got a bunch of them on a team that struggles year in and year out to win 5 games a year, that's something at least.

Anyway, Delhomme made a bad pass, for sure, and the defender made a great play. But I put that result squarely on the coaches.
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Old 12-05-2006, 09:58 AM   #4
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Default Re: So, what were the Panthers doing there?

NEM is right. The clock management was spot on. Figure, with the timeouts, 20 seconds is more than enough to take your shots and kick the FG if you have to. This kills any shot they have of beating you on anything other than a Stanford-Cal like fluke return. The clock management was fine. What seemed weird to me was that final play. It looked real awkward. I think Delhomme made the right read, and was correct in his postgame presser when he said he'd take that matchup again. It looked like Keyshawn jumped way too soon, and the spacing behind him and Lito Sheppard seemed abnormally deep. If Keyshawn takes 2 more steps, he comes down with an easy TD. From the route he ran, it almost looked like he was looking for a quick pass instead of a jump ball, when it clearly was a jump ball situation.
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Old 12-05-2006, 10:28 AM   #5
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Default Re: So, what were the Panthers doing there?

>>>But, running the clockdown , IMO, was the right thing to do.


Absolutely. If you don't run it down, you find yourself in the same position as the Giants on Sunday. They scored but left enough time for the COwboys to move down the field for a Grammatica FG as time expired.
As another poster said, time managment was okay, it was the playcalling and execution.

Just my $0.02,
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Old 12-05-2006, 10:42 AM   #6
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Default Re: So, what were the Panthers doing there?

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>>>But, running the clockdown , IMO, was the right thing to do.


Absolutely. If you don't run it down, you find yourself in the same position as the Giants on Sunday. They scored but left enough time for the COwboys to move down the field for a Grammatica FG as time expired.
As another poster said, time managment was okay, it was the playcalling and execution.

Just my $0.02,
Actually, you're not in the same position as the Cowboys. The Cowboys needed a touchdown just to tie. The Panthers only needed a field goal to tie, and they would only have kicked a field goal on 4th down, so they had at least 3 more plays (and possibly more in the event of a penalty) to run before they had to settle for a tie, and plenty of time to get the clock down in those three plays if they decided that was what they wanted to do. But first and goal on the seven is way too early to do that. There is no way the Eagles are going to ever call a time out there, unless it's 4th down. As long as losing is still on the table, as it was for the Eagles, you have to let the clock run and hope Carolina settles for a field goal, so the two situations are entirely not comparable.

Put another way, the difference between the Giants/Dallas game and last night's game was that the Giants did not have any option where they could take the lead, and thus win the game, on their last drive. When you're in that position, you want to score close to the end of the game -- but actually you don't want to score AT the end of the game. 20 to 30 seconds is fine, because you want to give yourself the opportunity to have more plays if the defense commits a penalty. Once again, the error that coaches make here is to assume that once it's first and goal, that you only have three or four plays to score a TD. You may get more in the event of a defensive penalty, and you don't want to be in position of having the downs to score a TD but not enough time to do so.

So, anyway, Carolina was in a much much different situation from the Giants. If you're Carolina, you don't mind scoring a touchdown with a minute left on the clock. You'd much rather do that than score a field goal with time expired, because the reality is that on the road, a 4 point lead with a minute left gives you a much better chance to win than kicking a field goal for overtime does, so you'd take that every time.

So I agree entirely that IF you kick a field goal, you want to make sure that you leave very little time on the clock. It doesn't need to be the last play of the game, but you want it to be no more than 25 seconds or so, or less if your opponent has time outs. BUT you don't want to use up so much time that you deprive yourself of the opportunity to win the game. If it were second or even third down, and they were still seven yards away from a win, with the Eagles having two time outs, then I agree, you start to put pressure on your opponent to use their time outs if they want to preserve the clock. (Which the Eagles would never have done.) But first and goal from the seven in a 3 point game is not the time to let the clock run down to 22 seconds. As long as the touchdown is still in order, it's way too early.

I think I'm partially proven correct by what happened. The correct sequence there is to wait until there's a minute left then run three times to try to score a touchdown to win the game. If you score earlier, great. You'll take your chances with the Eagles having to go 70 yards to win in a minute. That's better than trying a field goal (which you might miss) to get to overtime. Instead, I think Carolina feld compelled to try at least one pass in that sequence, in part because they didn't have enough time to run three times with only two time outs.

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Old 12-05-2006, 11:00 AM   #7
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Default Re: So, what were the Panthers doing there?

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Originally Posted by PatsFaninAZ View Post
I'm not entirely sure what that means. Doesn't Jake have like the most 4th quarter comebacks of any active QB? When you figure he got a bunch of them on a team that struggles year in and year out to win 5 games a year, that's something at least.

Anyway, Delhomme made a bad pass, for sure, and the defender made a great play. But I put that result squarely on the coaches.
He seems to have lost it this year, I think all of their 4th quarter collapses had to do with Jake INTs. I was actually waiting for it last night.
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Old 12-05-2006, 11:01 AM   #8
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Default Re: So, what were the Panthers doing there?

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Actually, you're not in the same position as the Cowboys. The Cowboys needed a touchdown just to tie. The Panthers only needed a field goal to tie, and they would only have kicked a field goal on 4th down, so they had at least 3 more plays (and possibly more in the event of a penalty) to run before they had to settle for a tie, and plenty of time to get the clock down in those three plays if they decided that was what they wanted to do. But first and goal on the seven is way too early to do that. There is no way the Eagles are going to ever call a time out there, unless it's 4th down. As long as losing is still on the table, as it was for the Eagles, you have to let the clock run and hope Carolina settles for a field goal, so the two situations are entirely not comparable.

Put another way, the difference between the Giants/Dallas game and last night's game was that the Giants did not have any option where they could take the lead, and thus win the game, on their last drive. When you're in that position, you want to score close to the end of the game -- but actually you don't want to score AT the end of the game. 20 to 30 seconds is fine, because you want to give yourself the opportunity to have more plays if the defense commits a penalty. Once again, the error that coaches make here is to assume that once it's first and goal, that you only have three or four plays to score a TD. You may get more in the event of a defensive penalty, and you don't want to be in position of having the downs to score a TD but not enough time to do so.

So, anyway, Carolina was in a much much different situation from the Giants. If you're Carolina, you don't mind scoring a touchdown with a minute left on the clock. You'd much rather do that than score a field goal with time expired, because the reality is that on the road, a 4 point lead with a minute left gives you a much better chance to win than kicking a field goal for overtime does, so you'd take that every time.

So I agree entirely that IF you kick a field goal, you want to make sure that you leave very little time on the clock. It doesn't need to be the last play of the game, but you want it to be no more than 25 seconds or so, or less if your opponent has time outs. BUT you don't want to use up so much time that you deprive yourself of the opportunity to win the game. If it were second or even third down, and they were still seven yards away from a win, with the Eagles having two time outs, then I agree, you start to put pressure on your opponent to use their time outs if they want to preserve the clock. (Which the Eagles would never have done.) But first and goal from the seven in a 3 point game is not the time to let the clock run down to 22 seconds. As long as the touchdown is still in order, it's way too early.

I think I'm partially proven correct by what happened. The correct sequence there is to wait until there's a minute left then run three times to try to score a touchdown to win the game. If you score earlier, great. You'll take your chances with the Eagles having to go 70 yards to win in a minute. That's better than trying a field goal (which you might miss) to get to overtime. Instead, I think Carolina feld compelled to try at least one pass in that sequence, in part because they didn't have enough time to run three times with only two time outs.
No way. If you have the timeouts, you run the clock down right away, and then that way if you score on 1st down, you're still in a good position. You never play for the tie there. The odds of getting a touchdown on that possession inside the 5 with 1st and goal and 2 timeouts, are better than playing for OT and hoping you win the toss. Bleed the clock, your TOs allow you to absorb and situation and still be OK, and this way, you've maximized your opportunity.
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Old 12-05-2006, 11:31 AM   #9
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No way. If you have the timeouts, you run the clock down right away, and then that way if you score on 1st down, you're still in a good position. You never play for the tie there. The odds of getting a touchdown on that possession inside the 5 with 1st and goal and 2 timeouts, are better than playing for OT and hoping you win the toss. Bleed the clock, your TOs allow you to absorb and situation and still be OK, and this way, you've maximized your opportunity.
I think we're talking past each other. I agree you never play for the tie. That's kind of my point -- giving yourself as many opportunities as you can for the touchdown without running yourself out of time.

What about my hypothetical situation? You run the clock down to 25 seconds on first and goal from the seven. You run a couple of plays and don't score. Now it's third and goal with 10 seconds left. You've just taken winning off the board in the event of a defensive penalty. In fact, if you're the defense, and it's a pass play, why not drag down every single receiver on the field? No matter what you do, they are still going to kick.

I've probably seen this exactly scenario half a dozen times watching the NFL. Team is down by 3 in the red zone, and they worry so much about running the clock down that they run out of time after a defensive penalty. Most defensive penalties are automatic first downs, but the teams can't take advantage of all the new downs to win the game, because they don't have any time left.

First and goal on the seven, there is absolutely no reason to run the clock to less than a minute. If you don't score on first down, then you can start thinking about taking time off the clock. The reality is that in one play you can use up 40 seconds at any time, unless it's 4th down, because the Eagles are never going to call time out there.

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Old 12-05-2006, 11:40 AM   #10
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Default Re: So, what were the Panthers doing there?

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I think we're talking past each other. I agree you never play for the tie. That's kind of my point -- giving yourself as many opportunities as you can for the touchdown without running yourself out of time.

What about my hypothetical situation? You run the clock down to 25 seconds on first and goal from the seven. You run a couple of plays and don't score. Now it's third and goal with 10 seconds left. You've just taken winning off the board in the event of a defensive penalty. In fact, if you're the defense, and it's a pass play, why not drag down every single receiver on the field? No matter what you do, they are still going to kick.

I've probably seen this exactly scenario half a dozen times watching the NFL. Team is down by 3 in the red zone, and they worry so much about running the clock down that they run out of time after a defensive penalty. Defensive penalties are automatic first downs, but the teams can't take advantage of all the new downs to win the game, because they don't have any time left.

First and goal on the seven, there is absolutely no reason to run the clock to less than a minute. If you don't score on first down, then you can start thinking about taking time off the clock. The reality is that in one play you can use up 40 seconds at any time, unless it's 4th down, because the Eagles are never going to call time out there.
You play under the assumption that each play is going to be successful. If you fail to run down the clock when you have the chance, score on first down, and get beat by the opponent having time left, you're going to (rightfully) take heat as a coach. In theory, you've found a great solution (the defensive penalty), but you don't coach for the outside shot that the defense may commit a penalty to extend the game. In fact, keep in mind that your WORST CASE here is the FG, and OT. Hence, you hold the cards. The defense isn't going to commit a penalty for the sake of commiting a penalty, namely because they never know if a coach will be crazy enough to go for the win with the ball on the 1. The defensive penalty is just as likely to occur with more time on the clock as well, because the only time they are intentionally taking a penalty is to save a sure TD.

In football strategy, you always take what you can control. That's why on offense, you control in this situation the end of the game. You run the clock down, score a TD, and the opponent has little to no time to win/tie. Worst case, you run it down, tie, and go to OT. This is a better scenario than playing for the outside shot of a defensive penalty, and leaving enough time for the OTHER team to sieze control.

On defense, you can take the penalty, but only if it prevents a sure TD.
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