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Brady - Moss Stallworth Welker Bombs Away

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Born_a_Patriot

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Brady - Moss, Stallworth, Welker, Watson and Caldwell Bombs Away.
 
I'm luvin it. Great work
 
Hearing the players talk I get the feeling they can'y wait for the season to begin to see what the new additions will do.
 
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That was awesome-nice work!
 
And acurate too! Notice how Watson apparently dropped his.
 
Great stuff. Very original, too.

Are there templates that you use to create this stuff?
 
@ Watson:
 
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I would change my preference of coke for those cans. lol
 
OMG where did you get those cans? I would have so bought them if I had seen em on sale.

where did you get those cans? LOL I usually get slapped after that line.
 
Great stuff. Very original, too.

Are there templates that you use to create this stuff?

No I just model it. Here are the wires for the bomb.

The top one is an early concept. The bottom one is the one I used.

 
Is there supposed to be a link or something? Cuz I'm not seeing anything.
 
You cant see the image?

Let me try this

Thanks.

Yeah I couldn't see it on the computer I was on but I'm a different computer and I can see it now.

That is really cool.
 
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Born a Patriot,

Do you have a low poly football player 3d mesh you could send me. Low Poly because I want to stick it in a video game. Preferably something with exagerated big shoulders and arms (I know, beggers can't be choosers).

I'll make you a deal, you send me one, and I'll animate it (run animation) and put it in a 3d Engine (Ogre 3d) complete with a crappy football stadium I did in Blender. You will be able to make him run around the football stadium.

Of course I would need the mesh in a format Blender supports. Obj comes to mind.

I wish I knew a format where you could import the UV mappings into blender as well.

I agree with what you daid earlier about UV mapping. 3d Modeling is difficult, UV mapping is brutal.

I am a programmer, not a graphic artist. My entire toolkit with exception of visual studio is open source.

3d Modeler: Blender. (I actually purchased Milkshape as well, but blender is better once you get used to the interface.).

Textures: The Gimp

3d Engine: Ogre3d.
 
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