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The unrealized aspect to having a lot of draft picks this year


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midwestpatsfan

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the new CBA. Remember, the Owners are pushing for an expansion of the regular season and to do so they are going to have to expand the roster numbers to accomodate this extra real game play. That means it is easier to keep on your team these draft picks and the UDFA's that will be picked up afterward.
 
Roster expansion. Good point.
 
Has there been any talk of adding an 8th round to future drafts if the rosters are expanded?
 
Has there been any talk of adding an 8th round to future drafts if the rosters are expanded?

I think you have to expand the rounds of the draft, if you go to an 18 game schedule.

BB's roster design calls for a strong and plentiful middle class supporting a few "stars". This philosophy should work very well in an 18 game season.
 
I think you have to expand the rounds of the draft, if you go to an 18 game schedule.

Why? The UDFA system seems to work pretty well.

BB's roster design calls for a strong and plentiful middle class supporting a few "stars". This philosophy should work very well in an 18 game season.

Good point.
 
WRT roster expansion, the numbers I hear most often have active rosters expanding from 53 to 55 and practice squads expanding from 8 to 10. For 32 teams, that would increase total player employment by 128 guys.

But here's another thing. It seems to me that a lot more guys have either gone to IR or missed significant numbers of games this season with concussions, high-ankle sprains and various "stingers", and that many teams have been scraping the bottom of the barrel for guys to fill roster spots, even more than "normal". This is just an impression - I haven't run any season-to-season comparison numbers on this.

However, this leads to questions about a possible "UFL factor". Seems to me that, this season, a lot of guys who might ordinarily be unemployed and available as (somewhat higher quality) injury replacements on "speed-dial lists" were tied up by the UFL, at least for the first part of the NFL season. So, how does the existence of the UFL affect the injury replacement/roster expansion pool for the NFL and how does a potential NFL roster expansion affect the continued existence of the UFL?
 
WRT roster expansion, the numbers I hear most often have active rosters expanding from 53 to 55 and practice squads expanding from 8 to 10. For 32 teams, that would increase total player employment by 128 guys.

But here's another thing. It seems to me that a lot more guys have either gone to IR or missed significant numbers of games this season with concussions, high-ankle sprains and various "stingers", and that many teams have been scraping the bottom of the barrel for guys to fill roster spots, even more than "normal". This is just an impression - I haven't run any season-to-season comparison numbers on this.

However, this leads to questions about a possible "UFL factor". Seems to me that, this season, a lot of guys who might ordinarily be unemployed and available as (somewhat higher quality) injury replacements on "speed-dial lists" were tied up by the UFL, at least for the first part of the NFL season. So, how does the existence of the UFL affect the injury replacement/roster expansion pool for the NFL and how does a potential NFL roster expansion affect the continued existence of the UFL?

I'd like to see a change in the inactive policy. You pay 53 guys, then pick 8 not to play each week. Why not just allow them all to play? Suddenly your game day roster has expanded by 8 guys without spending any extra money on players.

This would also allow teams to carry extra developmental guys on the roster throughout the season instead of trying to sneak them onto the practice squad. Those guys, in turn, could be called upon as injury replacements, as they're familiar with the system and have had weeks/months to develop in it instead of trying to find some street FA for a week or two.
 
I'd like to see a change in the inactive policy. You pay 53 guys, then pick 8 not to play each week. Why not just allow them all to play? Suddenly your game day roster has expanded by 8 guys without spending any extra money on players.

This would also allow teams to carry extra developmental guys on the roster throughout the season instead of trying to sneak them onto the practice squad. Those guys, in turn, could be called upon as injury replacements, as they're familiar with the system and have had weeks/months to develop in it instead of trying to find some street FA for a week or two.

BB's argument is that if you expand rosters, teams will just go with more specialized players (e.g, guys who can't do anything except boom kickoffs).
 
1) NO CHANGES TO THE DRAFT ARE NEEDED to accomodate the addition of players to the rosters. First, as fencer said, the UDFA process works well. In addition, teams now have 80 players in camp. If rosters are expeanded, all that would happen is that fewer players would be cut in the last cut.

2) NO NEED TO THE ACTIVE ROSTER IS NEEDED
Do we really want to change the game and add 10 specialists to the Game Day rosters? If anything Game Day rosters should be reduced. In any case, any restrictions help the patriots who are better able than any in dealing with such issues.

3) THERE SHOULD BE ADDITIONS TO THE TOTAL ROSTER AND PRACTICE SQUAD
"Shadow roster" players should be paid. The reality is that in trade for playing 18 games, the players want more jobs. I think that this will come. Personally, I favor more additions to the roster and none to the Practice Squad.

I should point out that expanded rosters will make it more difficult to pick up street free agents during the season. To see this, let us presume that roster move from 53 to 56. That would take 96 players out of the street free agent pool. So, the first 96 potential street agent substitutes would not be there; they would already be on someone else's roster. Adding Ninkovich last year and Moore (and Woodhead) this year have been important to us.
 
BB's argument is that if you expand rosters, teams will just go with more specialized players (e.g, guys who can't do anything except boom kickoffs).

Seems to me that BB is making that argument for the sake of football. From the Pats' POV, I think a roster deep in versatile players beats specialization every time. So, if the league does go that way, it's better for BB and the Pats (though the Packers may run a close second).
 
1) NO CHANGES TO THE DRAFT ARE NEEDED to accomodate the addition of players to the rosters. First, as fencer said, the UDFA process works well. In addition, teams now have 80 players in camp. If rosters are expeanded, all that would happen is that fewer players would be cut in the last cut.

2) NO NEED TO THE ACTIVE ROSTER IS NEEDED
Do we really want to change the game and add 10 specialists to the Game Day rosters? If anything Game Day rosters should be reduced. In any case, any restrictions help the patriots who are better able than any in dealing with such issues.

3) THERE SHOULD BE ADDITIONS TO THE TOTAL ROSTER AND PRACTICE SQUAD
"Shadow roster" players should be paid. The reality is that in trade for playing 18 games, the players want more jobs. I think that this will come. Personally, I favor more additions to the roster and none to the Practice Squad.

I should point out that expanded rosters will make it more difficult to pick up street free agents during the season. To see this, let us presume that roster move from 53 to 56. That would take 96 players out of the street free agent pool. So, the first 96 potential street agent substitutes would not be there; they would already be on someone else's roster. Adding Ninkovich last year and Moore (and Woodhead) this year have been important to us.

For this reason, among others, I'm surprised that a suggestion to move the trade deadline back into November hasn't come up yet (AFAIK).
 
1) NO CHANGES TO THE DRAFT ARE NEEDED to accomodate the addition of players to the rosters. First, as fencer said, the UDFA process works well. In addition, teams now have 80 players in camp. If rosters are expeanded, all that would happen is that fewer players would be cut in the last cut.

2) NO NEED TO THE ACTIVE ROSTER IS NEEDED
Do we really want to change the game and add 10 specialists to the Game Day rosters? If anything Game Day rosters should be reduced. In any case, any restrictions help the patriots who are better able than any in dealing with such issues.

3) THERE SHOULD BE ADDITIONS TO THE TOTAL ROSTER AND PRACTICE SQUAD
"Shadow roster" players should be paid. The reality is that in trade for playing 18 games, the players want more jobs. I think that this will come. Personally, I favor more additions to the roster and none to the Practice Squad.

I should point out that expanded rosters will make it more difficult to pick up street free agents during the season. To see this, let us presume that roster move from 53 to 56. That would take 96 players out of the street free agent pool. So, the first 96 potential street agent substitutes would not be there; they would already be on someone else's roster. Adding Ninkovich last year and Moore (and Woodhead) this year have been important to us.

I agree on all 3 points.
 
But here's another thing. It seems to me that a lot more guys have either gone to IR or missed significant numbers of games this season with concussions, high-ankle sprains and various "stingers", and that many teams have been scraping the bottom of the barrel for guys to fill roster spots, even more than "normal". This is just an impression - I haven't run any season-to-season comparison numbers on this.

Another side benefit to expanded rosters is that all of the guys that get stashed on IR at cut down time might be given time to heal and contribute later on in the season. Similar to how Kazcur was kept for several weeks this year to see if he could contribute.
 
BB's argument is that if you expand rosters, teams will just go with more specialized players (e.g, guys who can't do anything except boom kickoffs).

Who am I to argue with BB? :D And I do think there'd be a few more specialists.

But are you going to carry specialists in all 8 spots? I could see a kick-off guy, a kick returner, maybe an extra STer like a gunner, and the rest would be guys who could play either on special teams or rotation guys. The salary cap would make it tough to carry too many one-dimensional guys.

And again, this wouldn't cost the owners a single cent extra since they're already paying these guys to not play.
 
1) NO CHANGES TO THE DRAFT ARE NEEDED to accomodate the addition of players to the rosters. First, as fencer said, the UDFA process works well. In addition, teams now have 80 players in camp. If rosters are expeanded, all that would happen is that fewer players would be cut in the last cut.

2) NO NEED TO THE ACTIVE ROSTER IS NEEDED
Do we really want to change the game and add 10 specialists to the Game Day rosters? If anything Game Day rosters should be reduced. In any case, any restrictions help the patriots who are better able than any in dealing with such issues.

3) THERE SHOULD BE ADDITIONS TO THE TOTAL ROSTER AND PRACTICE SQUAD
"Shadow roster" players should be paid. The reality is that in trade for playing 18 games, the players want more jobs. I think that this will come. Personally, I favor more additions to the roster and none to the Practice Squad.

I should point out that expanded rosters will make it more difficult to pick up street free agents during the season. To see this, let us presume that roster move from 53 to 56. That would take 96 players out of the street free agent pool. So, the first 96 potential street agent substitutes would not be there; they would already be on someone else's roster. Adding Ninkovich last year and Moore (and Woodhead) this year have been important to us.
In anticipation of an eighteen game season I like where you are going - my thoughts:

-- Injured Reserve: Two categories, temporary & season ending.
---- Temporary IR is eight weeks. After week eight a player may be reactivated and returned to practice NLT week eighteen, any player not reactivated prior to week eighteen is relegated to season ending IR.
---- Season ending IR follows the same rules currently in use.
---- Discussion: Players injured prior to week ten may thus be carried with no penalty to the active roster for eight weeks and have an opportunity to return prior to the final game of the regular season. This provides teams another injury management tool, but forces teams to weigh losing a player for a full eight week period versus carrying them as game day inactives for players likely to become available sooner. Players injured after week nine must either be carried on the active roster while healing, or placed on season ending IR.

-- Physically Unable to Perform (PUP): Reserve/Active designations are removed.
---- Any injured player may be placed on PUP no later than final cut-down.
---- The team may PUP a player at any point of training camp/pre-season, once placed on PUP the player may not return to practice prior to week seven.
---- Players may resume practicing after week seven and prior to week ten; a player must be activated or placed on season ending Injured Reserve (IR) no later than week ten.
---- Players may be activated at any time after week seven and prior to week ten.
---- Prior to final cut-down teams are provided three options for managing injured players: (1) carry them on the roster; (2) place them on season ending IR; (3) PUP them with a chance they can return no later than to week ten.
---- Discussion: Anticipating a shortened training camp and pre-season, the new PUP rules would allow a team to rehabilitate players injured prior to the regular season, but at a severe enough price in lost practice time to limit abusing the system. Players with less severe injuries that still require several weeks of rehabilitation still have an opportunity to return and play.

-- Off-season roster: Expanded to eighty-five.
---- First cut-down to seventy-five prior to pre-season.
---- Final cut-down to fifty-five NLT one week before the beginning of the regular season.

-- Active roster: Increased from fifty-three to fifty-five.
---- Game day roster remains limited to forty-five; third QB rules remain unchanged.

-- Practice Squad: Increased to ten.
---- Any player with less than four years in the NFL is eligible. An NFL year is considered a player carried under contract on the active roster or practice squad for a minimum of six weeks (cumulative).
 
the new CBA. Remember, the Owners are pushing for an expansion of the regular season and to do so they are going to have to expand the roster numbers to accomodate this extra real game play. That means it is easier to keep on your team these draft picks and the UDFA's that will be picked up afterward.

Hmmmm...I've actually been making this point for quite a while, now.

A roster expanded to 60 is my Dream, and is actually, based in history, realistic, though not likely.

To recap: Those who see no value in Late Rounders, for example, are simply not doing their homework: there is still substantial room for improvement even on our exceptionally deep roster.

One of the many aspects of Coach Bill The Mad's Game that separates him from the rest of the pact...is his increasing tendency to Use The Whole Pig: More than any other team, every last man on the 53 plays a substantial role.

As such, the more we can do to upgrade #23 through #53, the better:

1 Quarter Back
1 O Tackle
1 Tight End
1 Wing End
1 Wing Back
1 Swing Back
1 Full Back
1 Half Back
1 Tail Back

2 D Ends
4 Flankers
2 Free Safeties
2 Corners

That's what I'D like to see us pull in...by way of upgrading and expansion of the roster.

And that's 19 guys.

Improvement is a perpetual process.
 
Agree with many of the things above.

Reduce the DL to like 4 or 5 weeks. The open spot can be filled with a player on the PS at the time of the injury without having to expose him to waivers.

A small roster expansion from 53 to 55 only works if you eliminate the game day 45. ( I think it is a stupid rule now, even more stupid if the expand to 18 games. Perfect time to eliminate it.)
 
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