Discussion in 'PatsFans.com - Patriots Fan Forum' started by Born_a_Patriot, Jun 8, 2007.
Brady - Moss, Stallworth, Welker, Watson and Caldwell Bombs Away.
I'm luvin it. Great work
hehe very nice.
Hearing the players talk I get the feeling they can'y wait for the season to begin to see what the new additions will do.
Damn, nice work.
That was awesome-nice work!
And acurate too! Notice how Watson apparently dropped his.
spits coke all over computer screen
Great stuff. Very original, too.
Are there templates that you use to create this stuff?
Coke? Don't you mean Pepsi Diet Pepsi...
@ Watson: :rofl:
OMG where did you get those cans? I would have so bought them if I had seen em on sale.
I would change my preference of coke for those cans. lol
where did you get those cans? LOL I usually get slapped after that line.
I have one! Yay me!
No I just model it. Here are the wires for the bomb.
The top one is an early concept. The bottom one is the one I used.
Is there supposed to be a link or something? Cuz I'm not seeing anything.
You cant see the image?
Let me try this
Yeah I couldn't see it on the computer I was on but I'm a different computer and I can see it now.
That is really cool.
Born a Patriot,
Do you have a low poly football player 3d mesh you could send me. Low Poly because I want to stick it in a video game. Preferably something with exagerated big shoulders and arms (I know, beggers can't be choosers).
I'll make you a deal, you send me one, and I'll animate it (run animation) and put it in a 3d Engine (Ogre 3d) complete with a crappy football stadium I did in Blender. You will be able to make him run around the football stadium.
Of course I would need the mesh in a format Blender supports. Obj comes to mind.
I wish I knew a format where you could import the UV mappings into blender as well.
I agree with what you daid earlier about UV mapping. 3d Modeling is difficult, UV mapping is brutal.
I am a programmer, not a graphic artist. My entire toolkit with exception of visual studio is open source.
3d Modeler: Blender. (I actually purchased Milkshape as well, but blender is better once you get used to the interface.).
Textures: The Gimp
3d Engine: Ogre3d.
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