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if Im the chargers, i do this....
1. Blitz Brady - all day long ( as long as there is 3 wideouts or less ) on those plays
2. Hit the pats recievers at the line, hold them, pull the jersey... take the chance that the refs dont see it, and hope to get lucky. Big deal if you get penalized....keep trying. 3. Let Volek start, give him the confidence, and let him throw it 35 times. 4. pass it to LT more than let him run. Belicheck will take LT out of the running game plan, so instead of fighting it....go with it. Hit LT with screens in open space. what do you guys think? |
Re: if Im the chargers, i do this....
I don't care what game plan SD comes up with. Somehow the words
"Billy Volek" = (please don't put this on my shoulders!!!) AND "Charger victory" just don't go together!:D |
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They hold two key positons in the SD offense that are critical to their offense. Two positions without comparable backups. |
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how do they get those 5td's? 1. Shorten the field, which means, WHEN the Pats punt, make it only 60 yards to paydirt. 2. can't run the ball often, will eat up TOO much clock for the chargers. Chargers want to score quick. ( some may say, well then you give the Pats more opportunties. - this is true, but you have to try to assume your D scheme may work ) 3. Volek will have to throw 30+ to score 35 points.... if he throws 20, even if he goings 16 for 20. thats what 220 yards with 2 tds. NOT ENOUGH |
Re: if Im the chargers, i do this....
Chargers may be able to blitz Brady more effectively than most teams, because their front 7 are quick, and their secondary seems pretty big & strong.
But, with Brady's reg season rating against the blitz being 118.something, I think I like the Pat's chances with that. I watched some of the replay of last year's playoff game, and what I noticed was: Brady was able to complete a decent amount of passes, but YAC was not very good. That should be different with this year's crop of receivers. Brady had some boneheaded turnovers. He seems to have rectified that this year, ya might say. The Chargers had excellent field position all game long, and still didn't put up a lot of points @ home. I don't think the addition of Chambers will be enough, especially considering LdT & Gates are hobbled, and they will have either a limited Rivers or a back up qb in. We won't have Rosie this time, but we will have AD, Seau, Rodney, & Seymour all healthy. |
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Re: if Im the chargers, i do this....
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to the PATs score in the 4th and hoping the ball bounces right for them a few times. IMO If their D can't keep PATs to less than 30 points ... they won't win. IMO. |
Re: if Im the chargers, i do this....
Jax's offense operated with efficiency last week, and their defense made Brady earn his way up the field methodically, and limited the Pats to only 8 total possessions.
1 ended the half w/ 9 seconds to play, so it was really 7 possessions, which is unbelievable considering most games see 11-13 possessions per game. The Pats put up 31 in only 7 possessions. SD's chances lie in the turnover margin. |
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The best team to beat the PATs is one that efficiently and slowly moves offense. One that moves the chains 4 or 5 times on a drive and even takes a risk on 4th and 1 or 2 and converting and then scores from the red zone. To go with this, a Defense that cuts a few of PATs drives short a few times with no points and a D that causes one or two turn overs during the game. If this happened the 4thQ would be close and there could be chance for a win except TB is super good in these pressure situations. SD has the potential but they would have to have an almost perfect game. |
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Teams take turns with the ball. You cannot keep a team off the field. You only delay its turn (and therefore your next turn). So the Chargers take ten mins. So what. Then they punt or kick off and we get the ball back. All running the clock does is limit teh NUMBER of possessions EACH team has. If they have a 14 min drive and kick a FG, and we have a 1 min drive and score a TD, they lost, no matter how much time they took off the clock. You cannot beat a team with a long drive. You beat a team by scoring a TD on your drives, long or small. Long drives are useful IF you have a lead, and therefore want to limit the chances the other team has to come from behind. And they are useful to give your D a rest. But each team has the same number of possessions. It is how you score on your possession that matters, not how long you take on your turn. |
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